Publications


Teaching Scientific Inquiry as a Situated Practice: A Framework for Analyzing and Designing Science Games
“Can Digital Games Teach Scientific Inquiry?: A Case of How Affordances Can Become Constraints?
“We found no violation!”: Twitter’s Violent Threats Policy and Toxicity in Online Discourse
Essential Workers: A Multiplayer Game for Enacting Patterns of Social Interdependency in a Pandemic
Design Challenges for Science Games: The Case of a Quantum Mechanics Game
Beyond Motivation and Memorization: Fostering Scientific Inquiry with Games
Particle in a Box: An Experiential Environment for Learning Introductory Quantum Mechanics
BitBlox: A Redesign of the Breadboard
Circuit diagrams vs. physical circuits: The effect of representational forms during assessment
 

Talks/Demonstrations

 
Talk: The Case for Teaching Reflexivity in Science and Engineering Education,
Open Panel: Teaching Science and Engineering for Social Justice (Organizer)
Workshop: Monitoring Student Learning: Critically Examining the “Idealized” Case
Position Paper: The Case for Teaching Reflexivity in Tech Ethics Education
Talk: The Challenge of Teaching Reflexivity in Science and Engineering Education
(Awarded Best Presentation) Designing Learning Environments to Foster Scientific Inquiry as a Situated Practice
Talk: Concerns about the Promises of AI Tutors: A Case Study of MATHia
Talk: Inquiry as Disciplined Imagination: A Lesson in Quantum Mechanics
Demo: Psi and Delta: A Collaborative Game for Teaching Introductory Quantum Mechanics
Demo: A Collaborative Classroom Videogame for Learning Quantum Mechanics
Demo: Particle in a Box, A Quantum Mechanics Game